![]() ![]() ![]() It's not quite a Metroidvania, because I think you're always moving forwards, but it's not a straight-up action game either. I played Gunbrella's demo a year back, I think, and now I've had a bigger chunk of the game it's lovely to get a sense of how it plays out. Everyone's hunched and caped and heavily shouldered. ![]() Baddies are spectacularly villainous, with skeleton faces and natty toppers. Trains will whip past at double speed when you arrive at a station. Everything's patchwork and delivered in lovely pixel art: houses will have missing tiles or busted shutters. Lots of clotheslines here, here being a sort of steampunk western landscape where you're out for revenge of some sort. You can also use the umbrella for dashing forwards and backwards, and for hitching to clotheslines so you can ride the rails. You catch the wind and are lofted higher. Traversal! Jump and open the umbrella and you get a sort of double-jump effect. Get the timing right and you can direct them back where they came from. Pull up the umbrella and you can deflect shots. But at the heart of it all is the Gunbrella your character wields, both gun and - yes - umbrella, and an absolute delight in every way.Īt its simplest it's a shotgun that has a shield mode. This is a 2D platformer and blaster, with a focus on exploration and a bit of light RPG stuff in the quests. The magic lies with the Gunbrella itself. Gunbrella is one of those action games enlivened by a little bit of recurrent magic that never really fades. ![]()
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